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dc.contributor.advisorSouza, Renato Rocha
dc.contributor.authorBarsotti, Rafael Galdeano
dc.date.accessioned2019-08-09T17:45:47Z
dc.date.available2019-08-09T17:45:47Z
dc.date.issued2018-11
dc.identifier.urihttps://hdl.handle.net/10438/27858
dc.description.abstractThe aim of this paper is to develop an AI agent with self-learning capabilities that is able to play classical Atari console games without human intervention and achieve next to human level performance. In order to achieve our goal we will use the OpenAI Gym library that will provide us with a simulated atari game enviorment where we are able to collect important information regarding the agent and it's enviorment. Initially our AI agent is expected to randomly explore the enviorment through the use of Monte Carlo Tree Search and build a Q-Table that will allow us to train a neural network to generalize past experiences and help the agent take the best possible acation given the current state of the game.eng
dc.language.isoeng
dc.subjectAtari Gameseng
dc.subjectDeepQeng
dc.subjectLearningeng
dc.titleDeepQ learning in Atari Gameseng
dc.typeTCeng
dc.subject.areaMatemáticapor
dc.contributor.unidadefgvEscolas::EMAppor
dc.subject.bibliodataAprendizado do compuradorpor
dc.subject.bibliodataJogos por computadorpor
dc.subject.bibliodataRedes neurais (Computação)por


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