Mostrar registro simples

dc.contributor.authorBeltrão, Kaizô I.
dc.contributor.authorBarçante, Luiz Cesar
dc.date.accessioned2018-10-25T18:24:02Z
dc.date.available2018-10-25T18:24:02Z
dc.date.issued2016
dc.identifierhttps://www.scopus.com/inward/record.uri?eid=2-s2.0-84929191226&doi=10.1080%2f14783363.2015.1043116&partnerID=40&md5=bb46967347d139b4fafcf75a68e38018
dc.identifier.issn1478-3363
dc.identifier.urihttp://hdl.handle.net/10438/25448
dc.description.abstractThis article describes a business game used as a method to teach Business Excellence and Total Quality Management in an undergraduate course. The Business Excellence Model, disseminated by the Brazilian Quality Foundation, provides the empirical framework. The game simulates a supply chain. Most of the experiential games available use financial figures as goals. This game considers an evaluation system of 39 items based on Business Excellence Model's criteria. The database analysed consists of outcomes from 10 classes, around 28 students per class. A reduction of dimensionality was attained through Factor Analysis. Some factors were not determinants for the final outcome of the game. Other factors presented values much closer to the mean for winners than for losers. There were factors, though, which seemed to be determinant for winning the game: winners obtained much higher values with these factors. It could be perceived that this hands-on approach was well received by the students: the game boosted students' morale and interest in the subject; fostered entrepreneurship and less absenteeism; increased degree of class participation, awareness of team work and planning; created an environment which favoured discussion on business ethics; and provided motivation for further learning.eng
dc.language.isoeng
dc.publisherRoutledge
dc.relation.ispartofseriesTotal Quality Management and Business Excellence
dc.sourceScopus
dc.subjectBusiness excellence modeleng
dc.subjectBusiness gameeng
dc.subjectFactor analysiseng
dc.subjectSimulation and gamingeng
dc.subjectTeaching TQMeng
dc.subjectJogo de negóciospor
dc.subjectSimulação e jogospor
dc.titleTeaching principles and fundamentals of business excellence to undergraduate students through a gameeng
dc.typeArticle (Journal/Review)eng
dc.subject.areaAdministração de empresaspor
dc.contributor.unidadefgvEscolas::EBAPEpor
dc.subject.bibliodataGestão da qualidade totalpor
dc.subject.bibliodataLiderançapor
dc.subject.bibliodataEficiência organizacionalpor
dc.subject.bibliodataJogos (Administração)por
dc.contributor.affiliationFGV
dc.identifier.doi10.1080/14783363.2015.1043116
dc.rights.accessRightsrestrictedAccesseng
dc.identifier.scopus2-s2.0-84929191226


Arquivos deste item

Thumbnail

Este item aparece na(s) seguinte(s) coleção(s)

Mostrar registro simples