FGV Digital Repository
    • português (Brasil)
    • English
    • español
      Visit:
    • FGV Digital Library
    • FGV Scientific Journals
  • English 
    • português (Brasil)
    • English
    • español
  • Login
View Item 
  •   DSpace Home
  • Produção Intelectual em Bases Externas
  • Documentos Indexados pela Web of Science
  • View Item
  •   DSpace Home
  • Produção Intelectual em Bases Externas
  • Documentos Indexados pela Web of Science
  • View Item
JavaScript is disabled for your browser. Some features of this site may not work without it.

Browse

All of DSpaceFGV Communities & CollectionsAuthorsAdvisorSubjectTitlesBy Issue DateKeywordsThis CollectionAuthorsAdvisorSubjectTitlesBy Issue DateKeywords

My Account

LoginRegister

Statistics

View Usage Statistics

An active symbols theory of chess intuition

Thumbnail
View/Open
000230964000001.pdf (782.3Kb)
Date
2005-05
Author
Linhares, Alexandre
Metadata
Show full item record
Abstract
The well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the positions. In this paper we will consider two hypotheses concerning the underlying subcognitive processes and architecture. In the first hypothesis, a multiple-leveled chess representational structure is presented, which includes distance graphs (with varying levels of quality) between pieces, piece mobilities, and abstract roles. These representational schemes seem to account for numerous characteristics of human player's psychology. The second hypothesis concerns the extension of the architecture proposed in the Copycat project as central for modeling the emergent intuitive perception of a chess position. We provide a synthesis on how the postulated architecture models chess intuition as an emergent mixture of simultaneous distance estimations, chunk perceptions, abstract role awareness, and intention activations. This is an alternative model to the traditional AI approaches, focusing on the philosophy of active symbols.
URI
http://hdl.handle.net/10438/23065
Collections
  • Documentos Indexados pela Web of Science [875]
Knowledge Areas
Tecnologia
Subject
Inteligência artificial
Ciência cognitiva
Xadrez
Keyword
Active symbols
Artificial intelligence
Chess
Cognitive modeling
Psychology of intuition
Playing strategies
Expert memory

DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
@mire NV
 

 


DSpace software copyright © 2002-2016  DuraSpace
Contact Us | Send Feedback
Theme by 
@mire NV
 

 

Import Metadata