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Learning with bounded memory in games

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000343391800012.pdf (416.5Kb)
Date
2014-09
Author
Monte, Daniel
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Abstract
We study learning with bounded memory in zero-sum repeated games with one-sided incomplete information. The uninformed player has only a fixed number of memory states available. His strategy is to choose a transition rule from state to state, and an action rule, which is a map from each memory state to the set of actions. We show that the equilibrium transition rule involves randomization only in the intermediate memory states. Such randomization, or less frequent updating, is interpreted as a way of testing the opponent, which generates inertia in the player's behavior and is the main short-run bias in information processing exhibited by the bounded memory player. (C) 2014 Elsevier Inc. All rights reserved.
URI
http://hdl.handle.net/10438/23420
Collections
  • Documentos Indexados pela Web of Science [875]
Knowledge Areas
Economia
Subject
Sistemas de memória de computador
Keyword
Bounded memory
Incomplete information games
Repeated games

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