Show simple item record

dc.contributor.authorLinhares, Alexandre
dc.date.accessioned2018-05-10T13:35:35Z
dc.date.available2018-05-10T13:35:35Z
dc.date.issued2005-05
dc.identifierhttp://dx.doi.org/10.1007/s11023-005-5045-7
dc.identifier.issn0040-1625 / 1873-5509
dc.identifier.urihttp://hdl.handle.net/10438/23065
dc.descriptionConteúdo online de acesso restrito pelo editorpor
dc.description.abstractThe well-known game of chess has traditionally been modeled in artificial intelligence studies by search engines with advanced pruning techniques. The models were thus centered on an inference engine manipulating passive symbols in the form of tokens. It is beyond doubt, however, that human players do not carry out such processes. Instead, chess masters instead carry out perceptual processes, carefully categorizing the chunks perceived in a position and gradually building complex dynamic structures to represent the subtle pressures embedded in the positions. In this paper we will consider two hypotheses concerning the underlying subcognitive processes and architecture. In the first hypothesis, a multiple-leveled chess representational structure is presented, which includes distance graphs (with varying levels of quality) between pieces, piece mobilities, and abstract roles. These representational schemes seem to account for numerous characteristics of human player's psychology. The second hypothesis concerns the extension of the architecture proposed in the Copycat project as central for modeling the emergent intuitive perception of a chess position. We provide a synthesis on how the postulated architecture models chess intuition as an emergent mixture of simultaneous distance estimations, chunk perceptions, abstract role awareness, and intention activations. This is an alternative model to the traditional AI approaches, focusing on the philosophy of active symbols.eng
dc.format.extentp. 131-181
dc.language.isoeng
dc.publisherSpringereng
dc.relation.ispartofseriesMinds and machineseng
dc.sourceWeb of Science
dc.subjectActive symbolseng
dc.subjectArtificial intelligenceeng
dc.subjectChesseng
dc.subjectCognitive modelingeng
dc.subjectPsychology of intuitioneng
dc.subjectPlaying strategieseng
dc.subjectExpert memoryeng
dc.titleAn active symbols theory of chess intuitioneng
dc.typeArticle (Journal/Review)eng
dc.subject.areaTecnologiapor
dc.subject.bibliodataInteligência artificialpor
dc.subject.bibliodataCiência cognitivapor
dc.subject.bibliodataXadrezpor
dc.contributor.affiliationFGV
dc.identifier.doi10.1007/s11023-005-5045-7
dc.rights.accessRightsrestrictedAccesseng
dc.identifier.WoS000230964000001
dc.identifier.orcidLinhares, Alexandre/0000-0001-6772-2823; Linhares, Alexandre/0000-0002-4227-6879
dc.identifier.researcheridLinhares, Alexandre/A-4810-2009


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record